Hyperstate Space Graphs for Automated Game Analysis

Michael Cook and Azalea Raad
Conference Paper IEEE Computational Intelligence and Games (CIG), 2019 (to appear)

General Analytical Techniques for Parameter-Based Procedural Content Generators

Michael Cook, Jeremy Gow, Gillian Smith and Simon Colton
Conference Paper IEEE Computational Intelligence and Games (CIG), 2019 (to appear)

Framing in Computational Creativity - A Survey and Taxonomy

Michael Cook, Simon Colton, Alison Pease and Theresa Llano
Conference Paper International Conference on Computational Creativity (ICCC), 2019 (to appear)

Special Issue on AI Based and AI Assisted Game Design

Editors:Antonios Liapis, Georgios N. Yannakakis, Michael Cook and Simon Colton
Edited Special Issue IEEE Transactions on Games (forthcoming)

Ethical Generation

Michael Cook
Book Chapter Procedural Generation in Narrative Design, CRC Press 2019

Twitterbots: Making Machines That Make Meaning

Tony Veale and Michael Cook
Book MIT Press, 2018

Inferring Design Constraints From Game Ruleset Analysis

Michael Cook, Simon Colton and Azalea Raad
Conference Paper IEEE Computational Intelligence and Games (CIG), 2018

Redesigning Computationally Creative Systems For Continuous Creation

Michael Cook and Simon Colton
Conference Paper International Conference on Computational Creativity (ICCC), 2018

Neighbouring Communities: Interations, Lessons and Opportunities

Michael Cook and Simon Colton
Conference Paper International Conference on Computational Creativity (ICCC), 2018

Rules and Games

Michael Cook
Book Chapter Procedural Generation in Game Design, CRC Press, 2017

Ethical Generation

Michael Cook
Book Chapter Procedural Generation in Game Design, CRC Press, 2017

A Vision For Continuous Automated Game Design

Michael Cook
Workshop Paper Experimental AI and Games Workshop at AIIDE, 2017

Feminism and Procedural Content Generation: Toward a Collaborative Politics of Computational Creativity

Amanda Phillips, Gillian Smith, Michael Cook and Tanya Short
Journal Paper Digital Creativity, 2016

The ANGELINA Videogame Design System, Part II

Michael Cook, Simon Colton and Jeremy Gow
Journal Paper IEEE Transactions on Computational Intelligence and AI in Games, 2016

The ANGELINA Videogame Design System, Part I

Michael Cook, Simon Colton and Jeremy Gow
Journal Paper IEEE Transactions on Computational Intelligence and AI in Games, 2016

Draft-Analysis Of The Ancients: Predicting Draft Picks In DotA 2 Using Machine Learning

Adam Summerville, Michael Cook and Ben Steenhuisen
Workshop Paper Experimental AI and Games Workshop at AIIDE, 2016

Playable Experiences at AIIDE 2016

Alex Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark Riedl, James Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrop-Fruin
Conference Paper Artificial Intelligence In Interactive Digital Entertainment (AIIDE), 2016

Towards Procedural Generation As Gameplay: CLAY and Tombs of Tomeria

Michael Cook and Simon Colton
Workshop Paper Procedural Content Generation Workshop at FDG, 2016

Danesh: Helping bridge the gap between procedural generators and their output

Michael Cook, Jeremy Gow and Simon Colton
Workshop Paper Procedural Content Generation Workshop at FDG, 2016

Towards The Automatic Optimisation Of Procedural Content Generators

Michael Cook, Jeremy Gow and Simon Colton
Conference Paper IEEE Computational Intelligence and Games (CIG), 2016

Rules and Mechanics

Mark Nelson, Julian Togelius, Cameron Browne and Michael Cook
Book Chapter The Procedural Generation Book, Springer, 2015

Playable Experiences at AIIDE 2015

Michael Cook, Squirrel Eiserloh, Justus Robertson, R. Michael Young, Tommy Thompson, David Churchill, Martin Cerny, Sergio Poo Hernandez and Vadim Bulitko
Conference Paper Artificial Intelligence In Interactive Digital Entertainment (AIIDE), 2015

Make Something That Makes Something: A Report on the First Procedural Generation Jam

Michael Cook
Conference Paper International Conference on Computational Creativity (ICCC), 2015

The Painting Fool Sees! New Projects with the Automated Painter

Simon Colton, Jakob Halskov, Dan Ventura, Ian Gouldstone, Michael Cook and Blanca Pérez-Ferrer
Conference Paper International Conference on Computational Creativity (ICCC), 2015

Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness

Michael Cook and Simon Colton
Conference Paper International Conference on Computational Creativity (ICCC), 2015

Would You Look at That! Vision-Driven Procedural Level Design

Michael Cook
Workshop Paper Experimental AI and Games Workshop at AIIDE, 2015

Hackademics: A Case for Game Jams At Academic Conferences

Michael Cook, Gillian Smith, Tommy Thompson, Julian Togelius and Alex Zook
Workshop Paper Workshop on Game Jams, Hackathons and Game Creation Events at FDG, 2015

AI-Based Game Design Patterns

Mike Treanor, Alex Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam Smith
Conference Paper Foundations of Digital Games (FDG), 2015

Formalising Non-formalism: Breaking the Rules of Automated Game Design

Michael Cook and Gillian Smith
Conference Paper Foundations of Digital Games (FDG), 2015

Hybrid Procedural Content Generation: A Proposal

Michael Cook and Simon Colton
Conference Paper AI and Games Symposium, AISB, 2015

Playable Experiences at AIIDE 2014

Nathan R. Sturtevant, Jeff Orkin, Robert Zubek, Michael Cook, Stephen G. Ware, Christian Stith, Robert Michael Young, Phillip Wright, Squirrel Eiserloh, Alejandro Ramirez-Sanabria, Vadim Bulitko and Kieran Lord
Conference Paper Artificial Intelligence In Interactive Digital Entertainment (AIIDE), 2014

Towards the automatic generation of fictional ideas for games

Maria Theresa Llano, Michael Cook, Christian Guckelsberger, Simon Colton and Rose Hepworth
Workshop Paper Experimental AI and Games Workshop at AIIDE, 2014

Creating Code Creatively

Michael Cook
Book Chapter Creativity and Videogames, CRC Press, 2014

Stakeholder Groups in Computational Creativity Research and Practice

Simon Colton, Alison Pease, Joseph Corneli, Michael Cook, Rose Hepworth and Dan Ventura
Book Chapter Computational Creativity Research: Towards Creative Machines, Atlantis Press, 2014

Toward the Adaptive Generation of Bespoke Game Content

Cameron Browne, Simon Colton, Michael Cook, Jeremy Gow and Robin Baumgarten
Book Chapter Handbook of Digital Games, Wiley, 2014

A Rogue Dream: Automatically generating meaningful content for games

Michael Cook and Simon Colton
Workshop Paper Experimental AI and Games Workshop at AIIDE, 2014

Assessing progress in building autonomously creative systems

Simon Colton, Alison Pease, Joseph Corneli, Michael Cook and Theresa Llano
Conference Paper International Conference on Computational Creativity (ICCC), 2014

Ludus ex machina: Building a 3D game designer that competes alongside humans

Michael Cook and Simon Colton
Conference Paper International Conference on Computational Creativity (ICCC), 2014

On acid drops and teardrops: Observer issues in computational creativity

Simon Colton, Michael Cook, Rose Hepworth and Alison Pease
Conference Paper Symposium on Computing and Philosophy, AISB, 2014

Automating game design in three dimensions

Michael Cook, Simon Colton and Jeremy Gow
Conference Paper AI and Games Symposium, AISB, 2014

Mechanic miner: Reflection-driven game mechanic discovery and level design

Michael Cook, Simon Colton, Azalea Raad and Jeremy Gow
Conference Paper Applications of Evolutionary Computation (EVO*), 2013

From mechanics to meaning and back again: Exploring techniques for the contextualisation of code

Michael Cook and Simon Colton
Workshop Paper AI and Game Aesthetics Workshop at AIIDE, 2013

Nobody’s a critic: On the evaluation of creative code generators–a case study in video game design

Michael Cook, Simon Colton and Jeremy Gow
Conference Paper International Conference on Computational Creativity (ICCC), 2013

Creativity in code: generating rules for video games

Michael Cook
Invited Article ACM Crossroads, 2013

Initial results from co-operative co-evolution for automated platformer design

Michael Cook, Simon Colton and Jeremy Gow
Conference Paper Applications of Evolutionary Computation (EVO*), 2012

Ludic considerations of tablet-based Evo-art

Simon Colton, Michael Cook and Azalea Raad
Workshop Paper Applications of Evolutionary Computation (EVO*), 2011

Aesthetic considerations for automated platformer design

Michael Cook, Simon Colton and Alison Pease
Conference Paper Artificial Intelligence In Interactive Digital Entertainment (AIIDE), 2012

Multi-faceted evolution of simple arcade games

Michael Cook and Simon Colton
Conference Paper IEEE Computational Intelligence and Games (CIG), 2011

Automated collage generation–with more intent

Michael Cook and Simon Colton
Conference Paper International Conference on Computational Creativity (ICCC), 2011