Ex Nihilo: Playing And Designing Games With Zero Knowledge

ITU Copenhagen, 2019

Watch This Possibility Space - The Future Of Creative AI in Games

GAMEON, 2018

Disposable Universes And Games You Can’t Quit - Strange Futures for AI in Games

Eurogamer Rezzed Sessions, 2018

Perfect, Immortal Machines - Computational Creativity and the Future of Automated Game Design

Queen Mary Game AI Seminar Series, 2018

Game Jamming Faster, Weirder, Better With Procedural Generation

Malta Global Game Jam Keynote, 2018

ANGELINA On The Big Stage - Automated Game Design As Performance

Zurich Game Lab Conference, 2017

Mediating Cultural Work: Texts, Objects and Politics [Panel Member]

CAMEo Conference, 2017

Danesh

Game Developer Conference, 2017

The Digital Muse: AI And Creativity

New Scientist Live, 2016

We've Run Out Of Planets - Procedural Generation After No Man's Sky

EGX, 2016

Don't Be Human

Bot Summit, 2016

Smoke And Mirrors In The Age Of AI

Videobrains, 2015

How To Make Friends And Impact People

IGGI Launch Day, 2015

One More Time, With Feeling

NYU, 2015

Can Computers Be Feminists?

Different Games, 2015

Triple-AI: How Artificial Intelligence Will Run The Games Industry

Eurogamer Rezzed Sessions, 2015

Automated Game Design And Computational Creativity

Dagstuhl Seminars, 2015

A Brief History Of The Future Of Twitterbots

Coimbra Code Camp, 2015

The Lost Art Of Dreaming

Videobrains, 2014

If Only We Could Talk To The Generators

Copenhagen PCG Summit, 2014

ANGELINA 'The Game Designer'

babycastles, 2014

Generate Everything

Indievelopment, 2014

The Medium Is The Metaphor

UC Dublin, 2014

ANGELINA

Eurogamer Developer Sessions, 2014

Good Feelings And Great Ideas

Essex University, 2014

Software Writing Software

Canterbury University, 2013

A Tale Of Two Designers

Warwick Game Design Society, 2013

My iPod Just Had A Great Idea

City of London School Science Festival, 2013

ANGELINA - Automated Game Design

Imperial College Games and Media Event, 2012