Dr. Michael Cook

AI Researcher &
Game Designer

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  • ANGELINA
  • PROCJAM
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  • @mtrc

Games by Mike

A nonexhaustive list of games and other interactive toys I've made. For a fuller list, along with scraps and sketches, visit my itch.io page. For research-based software like procedural generation tool Danesh, please see my Research page.

Dying Wishes (TBA)
A terrible mistake. In development.

Stargrave (TBA)
A generative archaeology game about fixing abandoned spaceships. In development.

Lift Your Spirits (2021)
A puzzle game about delivering alcohol to mining dwarves. Made for Ludum Dare 48.

A Long Walk (2019)
A procedurally generated memorial. Originally distributed as part of the 2018 PROCJAM Kickstarter reward pack.

Condition Unknown (2019)
A generative archaeology game about exploring a procedural sci-fi catastophe, created for PROCJAM 2019.

Nothing Beside Remains (2018)
A vignette procedural generation experiment about history and ruin, created for PROCJAM 2018.

Monster Factory Factory (2017)
An experiment with procedural generation of character creators, inspired by the YouTube series Monster Factory.

Tombs of Tomeria (2016)
Experimental prototype in using procedural generation as a game mechanic. Explore a tomb, change its shape.

DOGFORCE: Seasons (2014)
A light platforming game made while writing my PhD thesis. Be a dog, do dog things.

Games by ANGELINA

These are some selected games developed by ANGELINA over the course of its history. For more things, please see ANGELINA's itch.io page, and for more details on the project in general, you can either read my Research page, or visit the Games By ANGELINA blog.

Ace Comcat (April 2018)
One of several games designed by ANGELINA live at EGX Rezzed 2018. Played via the ANGELINA Game Console.

Before Venturing Forth (December 2017)
Co-designed with Mike Cook. An unusual interpretation of a ruleset leads to an interesting, concise puzzle game.

To That Sect (2014)
Designed for Ludum Dare 28, this was ANGELINA's first entry into a game jam. Read the paper here.

Stretch Bouquet Point (2014)
A second game designed by ANGELINA for Ludum Dare 28 which we submitted anonymously. Read the paper here.

The Conservation Of Emily (2012)
A game designed during ANGELINA's newsgame Metroidvania period. Read the paper here.

Revenge (2011)
A game designed by the very first iteration of ANGELINA, based on simple rule grammars and automatic playtesting.