🔸 Knives and Paintbrushes will be at FDG 2023. Florence Smith Nicholls is presenting study results in the Procedural Generation Workshop, and Younès Rabii is presenting in the main conference about mathematics and procedural generation. See you there!
🔸 I won the Best Paper Award at AIIDE 2022 for my paper Puck: A Slow and Personal Automated Game Designer. You can view my talk recording here.
🔸 Florence Smith Nicholls and I have won a Best Paper Award for our FDG 2022 paper, The Dark Souls of Archaeology: Recording Elden Ring. You can read the preprint here.
The Hard Way
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Software Engineering for AI
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Supermash
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Tutorial: Sampling
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Steam Labs
July 25th 2019 | Artificial Intelligence Games Industry
Moon Hunters & Procedural Storytelling
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Tutorial: Generative & Possibility Space
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Better Living Through Generativity
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