🔸 Knives and Paintbrushes will be at FDG 2023. Florence Smith Nicholls is presenting study results in the Procedural Generation Workshop, and Younès Rabii is presenting in the main conference about mathematics and procedural generation. See you there!
🔸 I won the Best Paper Award at AIIDE 2022 for my paper Puck: A Slow and Personal Automated Game Designer. You can view my talk recording here.
🔸 Florence Smith Nicholls and I have won a Best Paper Award for our FDG 2022 paper, The Dark Souls of Archaeology: Recording Elden Ring. You can read the preprint here.
The Hard Way
January 28th 2022 | Games
Software Engineering for AI
April 22nd 2020 | Artificial Intelligence Research Games
March 18th 2020 | Procedural GenerationGames
July 25th 2019 | Procedural Generation Tutorial
July 25th 2019 | Artificial Intelligence Games Industry
Moon Hunters & Procedural Storytelling
March 7th 2019 | Procedural Generation Repost
Tutorial: Generative & Possibility Space
January 31st 2019 | Procedural Generation Tutorial
Better Living Through Generativity
January 30th 2019 | Procedural Generation Repost
Read Older Posts On Games By ANGELINA
From 2011 Onwards | Artificial Intelligence Research